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Fur Card Shader for UE5

$5
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https://www.artstation.com/artwork/nEWWeX


HOW to install

Unzip, copy the files in the conternt folder to the conternt folder in the project directory

Shader detail:

2U_AO : The second set of UVs for the model to send a piece, bake a global ao to ensure that the layers are more obvious

2U_AO_MUTI :ao intensity value

Fresnel

Adjust rim light color

degree of edge blur

Fresnel intensity

Global Scalar Parameter Values

Add_Light Hair:The information of the A channel of the texture, you can do a little color distinction

Mip_Opacity:The threshold of the automatic minimap of the texture, -10 means that the high-precision texture is used after zooming out, which can ensure the accuracy of the hair and increase the jaggedness.

The best way is to turn on super-resolution sampling, which requires programer support.

Opacity:The R channel of the texture is the alpha information. 
It is best to ensure that the alpha is a black or white mask, 
because only such a mask can the anti-aliasing function of the shader be displayed correctly. 
If there is excessive black and white gray,
 you can use this parameter to adjust.

PixelDepthOffset:The G channel of the texture is the depth information. This offset value can be adjusted. If there is interspersed between the hair pieces, the offset effect of the parallax can be adjusted through the depth information of the texture. Reduce the interspersed effect of hair strands caused by interspersed hair pieces.

Scatter:Similar to metalness, adjust the material texture of hair

Global Texture Parameter

TEXTURE:ADGO

The four channels represent:

R Alpha

G Depth

B Gradient

A is not very useful and can be ignored The information of the A channel of the texture, you can do a little color distinction

Global Vector Parameter Values

Control the color difference between roots and tips with B channel-- Gradient map

Normals

Usually from top to bottom, you only need to fill in a single color to control the tangent space direction. If you encounter a braided texture, you need to specify the flowmap separately, you need to open useFlowMapTexture

Variation

Can do some random color changes

Wind

After opening, you can do some vertex offset animation


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$5

Fur Card Shader for UE5

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